UX +/= Agile (still trying to understand it)

A combination of observations, questions, requests and pleas for help, assessments, stories, feedback, reactions from working in UX +/= Agile.

Postings will be irregular.

Postings will try to understand the predicament of working UX Design in an Agile Development process.

Postings will ask more questions than have answers.

Postings will encourage answers (and disagreement).

Postings will be short.

Lego Music Game

My five year old son has developed a new dinner table game called the Lego Music Game. Whilst guests chat and sip their wine he goes from guest to guest with a small collection of Lego - various types, surfaces, sizes, shapes - and then proceeds to go through little episodes with various combinations of pieces - rubbing them together, scratching them, mimicking a small violin or cello, a small guitar - and asks each guest to name what it reminds them of, or what it sounds like. He then moves on to the next guest. The whole game is played in huge earnestness.

More documentation, photos and details to follow

Presentation Zen: 7 Japanese aesthetic principles to change your thinking

Seven principles for changing your perception
Kanso (簡素) Simplicity or elimination of clutter. Things are expressed in a plain, simple, natural manner. Reminds us to think not in terms of decoration but in terms of clarity, a kind of clarity that may be achieved through omission or exclusion of the non-essential.

Enso Fukinsei (不均整)

Asymmetry or irregularity. The idea of controlling balance in a composition via irregularity and asymmetry is a central tenet of the Zen aesthetic. The enso ("Zen circle") in brush painting, for example, is often drawn as an incomplete circle, symbolizing the imperfection that is part of existence. In graphic design too asymmetrical balance is a dynamic, beautiful thing. Try looking for (or creating) beauty in balanced asymmetry. Nature itself is full of beauty and harmonious relationships that are asymmetrical yet balanced. This is a dynamic beauty that attracts and engages.

Shibui/Shibumi (渋味)

Beautiful by being understated, or by being precisely what it was meant to be and not elaborated upon. Direct and simple way, without being flashy. Elegant simplicity, articulate brevity.
The term is sometimes used today to describe something cool but beautifully minimalist, including technology and some consumer products. (Shibui literally means bitter tasting).

Shizen (自然) Naturalness. Absence of pretense or artificiality, full creative intent unforced. Ironically, the spontaneous nature of the Japanese garden that the viewer perceives is not accidental. This is a reminder that design is not an accident, even when we are trying to create a natural-feeling environment. It is not a raw nature as such but one with more purpose and intention.

Yugen (幽玄)

Profundity or suggestion rather than revelation. A Japanese garden, for example, can be said to be a collection of subtleties and symbolic elements. Photographers and designers can surely think of many ways to visually imply more by not showing the whole, that is, showing more by showing less.

Datsuzoku (脱俗) Freedom from habit or formula. Escape from daily routine or the ordinary. Unworldly. Transcending the conventional. This principles describes the feeling of surprise and a bit of amazement when one realizes they can have freedom from the conventional. Professor Tierney says that the Japanese garden itself, "...made with the raw materials of nature and its success in revealing the essence of natural things to us is an ultimate surprise. Many surprises await at almost every turn in a Japanese Garden."

Seijaku (静寂)

Tranquility or an energized calm (quite), stillness, solitude. This is related to the feeling you may have when in a Japanese garden. The opposite feeling to one expressed by seijaku would be noise and disturbance. How might we bring a feeling of "active calm" and stillness to ephemeral designs outside the Zen arts?

Dee Hock on Noise, Data, Information, Knowledge, Understanding, Wisdom

Linda Stone is perhaps most famous for coining the phrases "continuous partial attention" and "committed full-attention focus is the next aphrodisiac." However, I'm especially grateful for her (hat tip to Nat on O'Reilly ) pointing me to Dee Hock's definitions of how information evolves: Dee Hock [founder of Visa], back in 1996, said: • Noise becomes data when it has a cognitive pattern. • Data becomes information when assembled into a coherent whole, which can be related to other information. • Information becomes knowledge when integrated with other information in a form useful for making decisions and determining actions. • Knowledge becomes understanding when related to other knowledge in a manner useful in anticipating, judging and acting. • Understanding becomes wisdom when informed by purpose, ethics, principles, memory and projection.